Dragon Age: Origins Developer Shares Their Ideal ‘What-If” Moments From Its Style

 Dragon Age: Origins Developer Shares Their Ideal ‘What-If” Moments From Its Style

Daniel Fedor, the lead technical artist on Dragon Age: Origins, has published about a of essentially the most bright “What-If” moments from the game’s pattern, including that the main entry in the franchise can non-public had multiplayer and dungeon-grasp modes.
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